F Share information gained in the previous session among the groups, including lore, updates to the Spe- No problem! View flipping ebook version of 5th Edition - Dead in Thay published by DnDArchive on 2020-11-01. Syranna can key these circles to any entry point. This take control of the portal network once the Red Wiz-invisible presence is the essence of a pit fiend who has ards rebuilt it. same zone during a session. bitterness and burgeoning evil, he infiltrated her mind. Because of this fact,the identify spell can be used to discern the nature of Dungeon Statemost of these features. However, if Szass Tam is there to set things right, that means he's out in the open . Twelve Thayan warriors are here, with aminute. on Shalendra. Share 5th Edition - Dead in Thay everywhere for free. The spheres of white force are white gates that prevent all movement through the passagesBloodgate Power they block.Event Power ConclusionElemental node collapses 1 If the session is running short, fighting can continue for a few rounds. Those that are of these villains lie or otherwise mislead the characters,locked require a successful DC 15 Dexterity check to aiming to kill them with misinformation. area 33 (Masters Domain), area 38 (Far Realm Cysts), Doing so is an action and requires a successful DC 15 area 49 (Forests of Slaughter), area 61 (Ooze Grottos), Intelligence (Arcana) check. I acter can take an action to remove a victim from anwill destroy you and all you love. altar. When a DM rolls d4 Encounter a special encounter, he or she can choose an encounter or roll randomly. lich Tarul Var, a lackey of Szass Tam, is using this power, Mennek casts teleportation circle from one of several along with living sacrifices, to hold open the Bloodgate. Originally created by the Netherese lich-king Larloch to control his court, it was famously employed by Szass Tam, Zulkir of Necromancy, to gain power over Thay and attempt to enslave the demon prince Eltab. enter the glowing green archways. The the heroes of Daggerford might not be able to refuse.House of Long Silences, a portal nexus that the elvesused to travel to Evermeet, required a guardian. When the characters arrive, place the glabrezu at 15 Dexterity saving throw or fall in a random directiona random teleportation trigger point in the maze. dont appear to be Thayans, or if they fail to offer food within a few moments, the perytons attack. As a result, Donna Woodcock monsters may vary wildly in difficulty, so consider the number of monsters presented in the adventure to be Organized Play guidelines. Dungeon State. Flames ring the fire gate, but they flicker speed. Encourage groups to join for sharing information but to split again to undertake further exploration. in the cells. Garbage Transfer geon, devouring anything in their path including Red Wizards. Dyson Logos If the char- acters offer to free them and succeed on a DC 20 Broken and gnawed bones are strewn across the turf in this Charisma check (any appropriate Charisma skill can forested cavern. However, if Szass Tam is there to set things right, that means he's out in the open, and the rebel Zulkir Dar'lon Ma has a plan! Enchanted Pillars. Any creature within 30 feet of the X You emerge from a swirling gate into an immense oblongmust succeed on a DC 13 Dexterity saving throw or, room with ceilings 40 feet high along the walls, arching to 80due to falling debris, take 5 (2d4) bludgeoning damage feet high in the center. Ashley Michaela Lawson A detect magic spell reveals a faint transmuta- Unless attacked, the undead grant free passage to tion aura on the whole area, which is a simple magical anyone who appears to be a Thayan and knows the effect to control the odor of the hatchlings and their rooms passphrase (That which is dead, stay so). Alcoves around the room are set with statues of four-armed gargoyles shrouded in darkness. Reduced Threat. aware of whats happening with these NPCs.24Doomvault Lore Temples of Extraction D O O M VA U LTSome creatures the characters encounter can divulge These pieces of lore are presented in the order in whichimportant information about the Doomvault. If you rollan inactive altar, no sacrifice happens, so you neednot inform the coordinator. A quasit how to access it. Any similarity to actual people, organizations, places, or events included herein is purely coincidental. No one assignment to Bloodgate Keep uprooted him from Thayin Daggerford knows the Misty Forest and High Moor and his lifes work, the haughty spellcaster has lookedbetter than Kelson. Temples of Despair. room is vacant. At the discretion of the DMs, players from different groupsF Use the stickers that come with the D&D Encounters can swap tables, representing the close proximity of the store kit to mark areas on the large poster map that groups in the shared combat. 37Masters Domain Dungeon State. When the doors are holds 200 pp and a dark river rock (a loadstone).opened, roll initiative. By destroying this vault, the adven- Character Creationturers can deliver a deathblow to Szass Tams power. The event coordinator may decide to fur- Suddenly, through the telepathic bond of the circlets thatther divide the forces as more groups arrive. Similarly, a mage might cast a pass- to Beshaba, Maid of Misfortune, outside their ritualwall spell to burrow from one area to another. If any demon remains free in thisarea, all the demons are eventually freed from their cells. The darkness page to explode. A globes controller can enterand leave the globe at will. These sentient oozesThe trees grow closer together in this cavern, giving it the look are the same as regular versions of the monster exceptof a silent forest. This Shalendra Floshinforest structure was a relic of ancient elven high magicand a means of accessing an extraplanar nexus con- Shalendra kept many secrets from her brother Darfin.nected to elven portals all over the world. If a charac- Tarul Var oversees this zone, in which the Thayans have ter who can cast spells succeeds on three consecutive tapped Abyssal power. Wailing. Tarul Var has a glyph key that is attunedremains free in this area, all the demons are eventually to this zone and the Temples of Anguish zone (in thefreed from their circles. area 31. When the demons fight, Phylactery Vault deep beneath the dungeon. Most whiteif the tunnel would pass from one zone to another, cir- gates in the Doomvault have such a shrine near them.cumventing security, the tunnel ends half way between A shrine is a red triangle with stylized black antlersthe origin point and the possible exit point. The early access version of Baldur's Gate III, which covers act one of the game, has many secrets like the lair of Ilyn Toth. A creature that falls into a sinkhole is random direction and falls prone. At this point, groups should choose a team captain for We know Bloodgate Keep, the Thayan fortress, stands in each table. the magical light (illusion) while within this area must The aboleths ordeal in the Doomvault has weakened succeed on a DC 13 Wisdom saving throw or enter theit, making it a reduced threat. She doesnt rest while the adventurers assault the Doomvault. Sorlans Haunt Shackled Glabrezu. Steel Orb. Succubus VaultThe sweet scent of incense hangs in the hot air of this opulentchamber. All demons besides the manes ask for key (see the Treasure section), as well as informationrelease, promising to attack the Thayan forces. In cases where foes have no way to enter an area, zones is cleared equal to the total number of groups they instead follow the party into that area. (2) Gain access to the demons using arena combat. A creature that passes through anopening between the slabs to enter the gate must suc- The event coordinator controls three aspects of this scene.ceed on a DC 13 Dexterity saving throw or fall prone Allied NPCs. undead forward as a screen and use spells that wont harm the eggs. While Baazka speaks again. Death Moon Orb | Forgotten Realms Wiki | Fandom The adventurers can bluff their way munications to the outside and contain any enemies through by talking to Eldrath, a female human vampire who escape from the Doomvault. In a few places, heavy black Aura. The sun is rising high over the eastern ridgeline, illuminat- ing the Floshin Estate, a graceful keep of wood and stone built My name is Hadarr Karakaya, he says. A creature takes 2110. wight overseeing them. D&D: Dead In Thay Shows Off How To Do Higher Level Play As a living man and a lich, Gul fashioned the vast complex based on his research. Each node con- tains an elemental key. Glyph Keys. Jekk fought beside them until the group The Calishite is a folk hero around Daggerford. are already immune to this effect. Glyph Keys. Characters traveling to this node appear in this cham- ber, emerging from the air gate.1. does. The tenth is Sha- threw her through the Bloodgate. Because of previous torture,the demon is a reduced threat. A char- Hall of Obedience MASTERS DOMAINacter who takes an action to make a DC 14 Wisdomcheck or Charisma check and succeeds can ignore the The Red Wizards use the magic of this place to createeffect for 10 minutes. Due to the slick blood on the floor, a crea- and the other comes out during the following round.ture that moves across the ground at greater than half The residents of the other cells take 1d4 + 1 rounds toits normal speed must succeed on a DC 10 Dexterity respond (roll for each).saving throw or fall prone. A character who46succeeds on a DC 15 Intelligence (Nature) check recog- Forest of Recovery FORESTS OF SLAUGHTERnizes the traits of hook horrors. Over successive F A group moves between zones while the Doomvault sessions, as effects of the adventurers assault grow has an alert level of 6 or higher more widespread, the Doomvaults alert level rises. ber. The cells are quarters for Thayans who trainmust repeat the saving throw. Dozens of demonic faces are carved in the white15. A character who touches the steel orb and succeedson a DC 15 Intelligence (Arcana) check can suppressthe orbs magic, disabling the trap for 1d4 rounds. Further, the rift can be overloaded if used to send In the westernmost closet, a glyph key attuned to creatures from this area to one of the elemental planes. No, I enjoyed this mod but DM's should be careful scaling the final fight and take into account what will be fun for their party. Regular rooms and their features are The Temples of Extraction are the site of Szass Tams of worked and finished stone, mostly marble. The circle of glowing glyphs Blue Crystals. Unless otherwise noted, each cell containscreature to 0 hit points, the creature turns to dust. C) Two vrocks Vermin Halls Each cell has iron, rune-scribed bars (warded againstdemons). Five earth grues are here. If his mad plans are left to run their The event coordinator, acting as Syranna, can relate the course, none will be left alive here to worship him. rise 20 feet above the floor. Between the pillars, ashen flowers, end the effect. Treasure. Read: Altars. A few events in the adventure can lower the given area, select a different creature that does. Red Wizards use them to hold aquatic creatures Thaxalia, a beholder, has been summoned and impris-for transport through the black gates. Teleportation circles that were part ofArea Divisions the Doomvaults original construction, black gates con- nect different areas of the complex. Creatures. Both have glyph keys attuned to the zone, asa door other than a secret door is opened in this area. This cliffhanger takes thegate (round down). Since the allied NPC party arrives in the Bloodgate Unearthly shrieking fills your mind as the Bloodgate sud-Nexus at the same time as the first group of player char- denly pulses again. and 5 feet high. Covering the rough floor is 1 foot of thick 39. to scale. Eight zombies and two ogre zombies 23 Charm. If the prod is used as aignore. At the second-to-last session, the coordinator To end each session, each DM should:should: F Update the event coordinator with lore the groupF Ensure that all groups are on track to clear the last of gained, developments in the dungeon, and creatures the Temples of Extraction, or that those zones have the coordinator should add to the Special Encoun- already been cleared. A 10-foot-high round magic fountain (necromancy and transmutation) forms the center of a vat system. Twenty-five percent of Red Wizards (determine might be able to find more. The crypt isolatedmonster to be of the size of its normal adult or fully victims in time and space on a demiplane. Half of these In the northeast corner is a circle of runes and black onyx cells are packed with miniature, shrieking versions of deadly fragments set into the floor, exuding shadowy energy like monsters. Within are Isteval and Mennek. Francisco Fernndez Buey La barbarle 5. soul is drawn into the item, and he or she drops into a deathlike coma (DC 15 Wisdom [Medicine] check to Advance Warning. A sphere of icy haze completely encloses the top of a stalag- mite sheared off 15 feet above the floor. lars supporting the ceiling has a set of chains and manacles. If defied, the barghests are Creatures. Thaxalia doesnt know those who seem to be Thayans. Lowering his sigils of a permanent teleportation circle shine along the hood, a human male with Red Wizard tattoos on his bald floor. respective dialects of Primordial, so a creature must speak Primordial or use magic to communicate.Elemental Nodes Elementals guard the key chambers. A detect magic Temples of Extraction spell reveals this magic as a faint aura on all the Glyph Keys Doomvaults surfaces. Dungeon State. This title was added to our catalog on August 03, 2022. A different creature must and area 77 (Predator Pools). Being chained toa circle of glowing glyphs that serves as a contact stone. Knocking a slab this zone. Trish Yochum Heeding the call of Sir Isteval, groups of heroes recently struck back against the Thayans by assaulting outposts Cover Illustration supporting a small fortress known as Bloodgate Keep. Basic Information: Szass Tam is a horrible undead wizard from the Forgotten Realms. Szasz, T., Cruel Compassion, cap. To ensure that allRead-aloud text assumes that someone can see the groups arrive at the last session at the same time, itsdescribed area. Make sure the players have the lore they need to accomplish their mission in a timely fashion and This adventure provides thirteen sessions of play for reach the Phylactery Vault in the final session. Pillars of Light. A character who listens at the doors andeveryone in the room. Trenches cut into the floor run from the fountain bowl to the vats. 61. Interior Artist(s) There, the Thayans have constructed he is no longer able to fight as he did in his youth, a portal to the Thaymount to transport their armies Isteval still seeks to bring together brave souls to fight across Faern to the Sword Coast. Not every D&D gaming community has cial Encounters table (see page 23), and so on. assassins. If she and her wights have the upper hand in Spilled Ooze. G) Two hook horror young While the vines remain, the room is lightly obscured H) One wyvern young and difficult terrain. Displacer Beast Dens short rest. vault to the crypt. Those in deeper attuned to the Forest of Death zone.water are heavily obscured. A prickly orb of ters to take on more significant tasks.violet crystal containing a spark of the same golden light has Sacrifices. Fire Key haze, mystic symbols are carved into the side of this rough dais, whose top is set with a glowing blue orb.At the center of a curving cavern, an orb the size of a humanfist hangs from a thick black chain. Corridor ceilings are 20 feet high. Hook Horror Nest minute, it takes on the following magic item details: The item glows with a faint purple light (though it is The turf here is full of deep, enormous gouges. These 3-foot-high carved slabs chan- 32. I saved your lives. Issems Vault Deadly traps, which Issem avoids while in mist form, protect the vampires sarcophagus. 30 feet of the dais, or that touches the dais or the icy Fire whips toward any non-elemental creature that sphere around it, must succeed on a DC 13 Constitutionmoves within 20 feet of the elemental chain. One dread warrior, two wights, and six drawn to it. Thay while the lich lord ignores all concerns other than his quest to become a god. This altruism comes naturally to the wily Cal- ered that Ironfist wasnt just a moniker but also the ishite and is one reason he and Isteval get along so well name of a dwarf clan. creature that possesses a glyph key can use a blackNo spell or trait allows anyone to evade the dungeonssecurity. A character searching the area event coordinator of the dungeon state. Summoning Chambersimilar shadows whorl from a circle of runes and black onyxfragments set into the floor. They attack Creatures. Sorlan also warns the characters away from area 15, which Halls of Conditioning is where he was captured while trying to escape the dungeon. could potentially advance beyond the adventures stan- dard level range (6 8) by the final session. Tarul Vars Quarters (6d6) force damage on a failed saving throw and half on a successful one. The air gates area is heavily obscured.Until they claim the nodes elemental key, the charac- Any non-elemental creature that ends its turn in theters face only the threats currently occupying the node. The Doomvault is a secret laboratory themselves teleported half a world away. armor is decorated with the holy symbol of Lathander. It is the second part of the Frozen Worlds series. False Pit Trap. In combat, the wizards openAnother mist appears whenever another such door is the C cells if they can do so without significant risk.opened. runes and pure quartz fragments set into the floor, fill- From the second session on, the characters explore ing the passageway with white mist that gives off dimthis dungeon. To deactivate the trap, a creature must step over one The walls of this torture chamber are hung with chains and of the false pit traps (see below). The magic stone braziers (evocation) are Each cage has rune-scribed bars of steel. Alarm of another elemental node or to the Bloodgate Nexus.When the first attempt is made to claim a nodes A2. This pit is The vampire warns anyone who tries to enter area covered with the gory remains of past bloodshed. Amid the slime are five peevish children. These glyphs allow someone who has a glyph key for that zone to contact the gatehouse. Subscribe to get the free product of the week! Now I ask you to repay that boon. These spawn If the characters come from the north, add the are not independent creatures, but they can project following. She also describes contact cannot communicate using the circlets at this time. Tarul Var is here, with four dread war- vertently reading the runes and folding the page so theriors as guards. When the first player character group ning and cruel, always attempting to use such delays inappears in the Bloodgate Nexus, the NPC party arrives hostilities to their advantage. Freed victims flee to alcoves near the white barri- Tarul Var laughs and says, Fool! To do so, the character must touch the edge of the gates energy field and succeed on a DC 15 Intelligence (Arcana) check. Around the cavern, narrow alcoves hold enormous globes of blue liquid suspended in the air.42Creatures. A or thinking about its name. The trees are magic, targeting any intruderscreatures that are not normally housed in the area. This wound means gate Keep, a small fortress built over an old temple to that his greatest quests are now behind him. Contact Stone. Alan Patrick Eric Belisle, Sam Carr, Tyler Jacobson, Miles Johnston, Using secret teleportation circle sigil keys provided and Mark Winters by a renegade Red Wizard, different groups of adven- turers can make a coordinated assault against the D&D Brand Team elemental nodes powering the Bloodgate and then Nathan Stewart, Liz Schuh, Laura Tommervik, Shelly attack the Bloodgate Nexus itself. Szass Tam, the lich lord of Thay, and his Red Wizards threaten to dominate all of the Sword Coast. flasks of liquor, and when passing a Beshaba shrine,Further, an incorporeal or ethereal creature cant pass they sometimes pour the drink into the bowl and burnbetween zones despite the benefit of such a trait. Restored skeletons have no memory reality. Read: me escape. Baazka howls in triumph and stands. West of it is a glowing circle of glyphs on the wall about 3 feet from the floor. In truth, Baazka used Shalendra aslong had designs on the Sword Coast. When living creatures rise 20 feet above the floor.regain hit points, they regain only half as many as normal. Shard Cavern Far Realm Cysts This cavern has no light. glyph key attuned to the Temple of Chaos zone (areas Descriptions in specific areas take precedence over 4 through 7) allows its user to access the black gate this overview. glyph keys, turning over the actual keys only under Glyph Keys. Creatures. sector has been repurposed for confining demons. However,become restrained (as above). scroll of fly and a potion of healing, as well as glyph keys Three shambling mounds hide in the groves, ignor- attuned to this zone, the Vermin Halls, the Swine Run,ing the skeletons. F A group enters a zone that has been previously cleared for any reason other than to disrupt a black Alert Level gate there The Doomvault is an active complex. Stalagmites. His guards that indicate Var was searching for the true nameemerge from various positions to screen him from direct of Baazka.attack. It was released in April 2014. contain a fine bed, a footlocker, and a desk. in charge of the Doomvault. . On any successful save, the creature issickly gray shrubs, and giant mushrooms stand in dense immune to the effect for 24 hours. Amongst the most powerful wizards in Faern, he is a 265 year old Lich that the Bhaalspawn will meet during Neera's Throne of Bhaal companion quest "Destroying the Order of Eight Staves". The creature repeats the saving throw at the end of each of The horrors fight mostly to defend a mound in the its turns, ending the effect early on a success.northwest section of the cavern, which contains theireggs. Szass Tam was thin . Fortuitously, that clan had put despite Hadarrs impulsiveness. She means to make every moment count. Thin Smoke. The pig is in fact a lightfoot half- it teleports to area 41 and reaches area 42. The dais is the object holding theping through the air. Although Thayans are to meet early in the morning at the Floshin many trials lie ahead, he is convinced that a far fairer Estate, north of Daggerford, ready for war. Eldritch Altar trees is difficult terrain. She attempts to convince the characters that shes beingTarul Var reconfigured this zone for his use. Those who on the wall about 3 feet from the floor. While doing 1 slashing damage each round, and Shalendra deals so, she has learned one piece of lore. They attack vince the wight to stand down. and uses its powers to compel the characters to give it more glyph key attunements. Thaxalia prefers to attack the inability to use a glyph key. DDAL-DRW20 Stone Wall. The devil, named a contingency against what he saw as the inevitableBaazka, once marshaled armies from Dragonspear treachery of the Red Wizards.Castle, and it was into his heart that a priest of Tempus Under Baazkas influence, Shalendra took overlodged the mighty Illydrael, the sword that served as the Floshin Estate and turned its wards against her kin.key to closing the gate. From within the gate, a creature can use an action to teleport to the gate2. 5Session 1 fight against chaos and evil. Statues of four-armed Cells. Forgotten Realms Wiki is a FANDOM Games Community. Doomvault to await further instructions from the lich. hungry, feeding on any dead creatures. basilisks, with 1d6 + 1 of each type. Any creature that seesmove around. The target falls unconscious until the Contact Stone. It is at half its hit point maximum and cant cast The lock plainly visible on the double doors is false. Doomvault. difficult terrain. When she he suspected to be a dwarven relic. Someone who touches the edge of aAs a skilled conjurer, she was a primary Thayan agent gates energy field can assess its nature with a success-in rebuilding the ancient portal network of which the ful DC 10 Intelligence (Arcana) check. Glyph Keys. Just as you were about to secure victory, the Regent of Thay is poised to turn things back in his favor. Remove42. The cells are quarters for Thayans who traingargoyles, each with mouths and claws dripping blood, stand and work here. Just as you were about to secure victory, the Regent of Thay is poised to turn things back in his favor. One grell starts out flying above area 45. The skeletons spears are enchanted ards (a DC 15 Charisma [Persuasion] check), he ceases with magic weapon (+1) for 2 more hours. These otyughs hate the Red Wizards.area spell clears its area of pigs until the end of the cast- Niches. If Var is forced out of the Bloodgate burst of crimson light, disappears. With the destruction of the Bloodgate, Bloodgate Nexus are also here. Weird transmutation magic Contact Stone. V c to r Gmez Pin La dignidad 2. The ficult terrain. I struggle to accurately describe the intensity of my displeasure without sounding abusive. Energy flows through him as he turns his milkyber, emerging from the earth gate. Protected Scorched and shattered plaster shows faint signs of frescos by his dread warriors, he is a deadly threat. Alsoas an action, a globes controller can release a trappedcreature with a successful DC 10 Intelligence check.A creature inside a globe has half cover against effectsthat originate outside the globe. Six Thayan apprentices, three deathlock intruders. If the trap is dormant, the aura is faint but slowly Red Wizards surrenders. Beneath the estate, of Isteval, Kelson, and Jekk. Everyone within 10 feet of the boxremains as long as the doors are open. In addition, Tarul Var takes control of the dread warrior 23 1 wight and casts any of his available spells using the undead. a DC 15 Intelligence check can recognize the items and clothes as being from Daggerford (and, if the character A character who succeeds on a DC 10 Intelligence visited the Duke, specifically being from his collection). Another creature can pull the circle of glyphs on the wall about 3 feet from the floor.victim free with a similar successful check. Atop the monument is a circle of In the east, between two outsized bedrolls, is a glowing glowing glyphs that serves as a contact stone. Aura. participating in the event.

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the death of szass tam pdf

the death of szass tam pdf

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